Temporary patch note file. I will work on a real patch note page soon! v1.4 Ubel A new bandit is here: Ubel! Ubel will crush all and beyond. He seeks to be the strongest. Born as a genius of wizardry, he carries the responsibility to restore his family's honor as the strongest mages. - increases everyone's hp by 30 dr.u - heal box less cooldown, heals more, comes down faster. big b - warm up less cooldown pico - fixed infinite huntt - throws bomb faster, steady shot's damage is increased zetoman - slightly more meter gain olif - added some melee invincibility for overcharge v1.3.6 temporary batch - rekisu reduced 200 hp (had other ideas but we will see with this first xD) - huntt +125hp, less bomb cooldown, more bomb duration - fixed huntt clip out bug - pico spin kick won't hit dashing opponents (to fix pico's infinite) a temporary batch to make the game better. There are a lot of things I want to change but let's try these simple solutions for now xD v1.3.5 - revis slightly less kick and fireball combo damage, ice lance less damage, push away on hit during long combos (hopefully no more infinite) - revis olif fireballs less damage on block - dai smash more damage - everyone gets 30 more hp - emy air throw melee invincibility if both are in the air, more room to move during air throw - nero smash more damage - pico spin kick no longer unblockable if started from the air (hits too often, too abusable). on the ground it moves further - pico dropkick more damage - fixed bullets not hitting when enemy is near wall (huntt and donte's snipers) - dr.u fake is now instantaneous, increased damage on block - kaizen jump slash attack more damage - kaizen/rekisu upslash no longer unblockable if started from the air, also it won't hit dashing (hits too often, too abusable). - rekisu very slight damage reduce. also combo will do less damage if you repeat slashes. slightly reduce cooldown after fast sword put back, 1st slash more blockstun - if you kill yourself it now counts as a kill for the last person who hit you (affects olif lightning and revis) - added shift keybind summary: nothing changes much, just fixed some annoying bugs, loops and spammable unblockable moves that break the game at the higher level play. kaizen/rekisu dash->upslash was completely unescapable/uncheckable. plz no complain. if u complain u are automatically not a honorable samurai and u should switch class. v1.3.4 - Increased Huntt overall damage and damage on block - Increased Rekisu overall damage - some bug fixes v1.3.3 ========== Huntt =========== - 1v1 arena will not do any damage or stun to neighboring cells (although I liked the projectiles going through, it isn't fair and it is better for players to improve without any distractions in this mode). - reduced Dr.U to 0.49$. I feel bad for Dr.U as no one really can play her :/ - For the players who bought it before, I will still keep it as a locked paid class, and you will receive 7000 coins + 2 promo Dr.U rainbow costumes in compensation for the change in price. If you would like a refund of the difference, please send me back the Dr.U promo costumes and the 7000 coins, and let me know on Discord the paypal account you have used to make the purchase! - fixed a weird bug that makes training mode sometimes different from in game - added Huntt! - other bug fixes Olif - lightning no longer hit dashing enemies (yes I know, flip-flop every update...), reduced blockstun slightly - slightly faster walk forward slower walk backward during lightning - big fireball gets bonus damage and pushback on closeby airborn enemy, slightly less damage at max range Rekisu - overall slightly more damage - No more long sword put back cooldown if your last hit landed, increased normal cooldown - Dash cooldown reset for less duration after sword put back (we will see how this goes xD) Big B - barrel less starting cooldown, warm up less cooldown, very slightly tiny bit more hp - throw does more damage, better hitbox. more stun against airborn enemies - slap will slap away all projectiles Dai - slight increased uppercut combo damage - smash increased range, increased damage, and stuns more against airborn enemies - uppercut can destroy proejctiles that's above Janko - zero blade better hitbox. rising blade different behavior on hit (no longer unblockable) - second blade increased hitstun on airborn enemies - more hitstun when landing on a spinning knife Revis - ice no longer hit dashing enemies (flip-flop again...), reduced max range (forgot to change after super... unintended xD), reduced damage and blockstun - fireball very slightly less range, reduced damage - overall heavy damage scaling - slower backward move speed during ice and fireballs Jon Jon - reduced blockstun on homie - ky gun increased blockstun, slightly increased damage, reduced activation pose duration - jonjon gains respect meter after blocking (up to max 50%) Nero - tube grab is no longer unblockable. however it will go through other projectiles. also reduced cooldown (this will fix everything xD) - cannon increased damage Donte - slightly increased dash cooldown - reduced pistol range (forgot to change after super... unintended) Kaizen - increased blockstun for sword drawing moves (sorry it took a while to figure out what's wrong xD, this will fix everything xD) - jump slash will pass through projectiles more, and does more damage Dr. U - healing box comes down faster. less cooldown, heals more - fake bazooka shot less cooldown - spin has better priority against melee attacks from the air - smash works from higher, can choose your distance now - change grab to only holding down - bazooka in the air allow move forward more, move backwards less - bonus bazooka damage against airborn enemy at close range Emy - fixed wall infinite, bug fixes - slightly reduced combo damage on spin move - emy air grab hitting a grounded enemy won't do full damage (not the intended use of the attack xD) - emy grab won't hit dashing enemies (emy gets to a checkmate position too quickly, and she doesn't need it xD) - emy spin bonus damage against dashing enemies Zetoman - patched all the unblockable setups with the dropkick and the uppercut - reverted the rush uppercut move! - hurricane and kick will slow movement on block (like emy bat) Zetoman is always the hardest to fix. So many weird things, bugs, setups... It makes me sad that the "top" players who play zetoman all abuse these things, when the character can be played beautifully. zetoman does not need the gimmicks and cheap tricks to be good! v1.3.0 ========== Team Deathmatch, New Costumes, Trading =========== New bandit will be next update... - Readded Team deathmatch! The change is that teams will be balanced immediately if it's 2v0 or 3v1. I am sure it will be fun! - Added Costume Trading! - Costume Pack B New added - Dr. U rockets in long range will no longer have hitstun and less damage - Dr. U added a new fake rocket move! - temporarily removed Dr. U from tdm cuz too strong xD (we will see later) - improved team deathmatch colors Balance patches: Olif - reduced speed more when retreating while shooting fireballs - 3rd fireball does less damage and stun at max range Janko - spin into shooting knife has slightly more hitstun - gun now blasts through most projectiles (we will see about this), increased damage Donte - increased dash cooldown slightly, increased boomerang histun in the air - sniper shot extreme damage bonus when hit nearby enemy in the air - 2 boomerangs can be cancelled into sniper after (just shoots quicker) - added a keyboard control A+D for sniper to shoot upwards - sniper fake will reset sniper s cooldown - decreased speed in the air Emy - slightly less frames to spin through projectiles after double jump - smash's crash projectile property last shorter (means that u will bump into projectiles if u smash from too high) - fixed slap infinite: slap last longer and direction is now fixed Dai - patched out the dai 1-2 punch->knife->1-2 punch bs semi-loop (was bug) (doesn't affect combos) - knifes gets stuffed by revis fireballs now, reduced hitstun slightly for singular hits (doesn't affect combos) - reduced uppercut air damage slightly, uppercut only unblockable on first hit - fixed uppercut bug sending you upwards even when you get hit as a free "get out of jail" move Revis - fixed hitbox for kick - significant damage scaling from combos - slgihtly reduced duration for sun after it has been released, starts closer to the body - reduced speed more when retreating while shooting fireballs Big B - Increased throw damage - barrel Breaks olif's second fireball now (we will see with this) - barrel less cooldown on spawn - warm up slightly less duration, stronger - slap increased damage in the air Zetoman - Beam increased damage (especially for enemies falling onto it from the air) - fixed uppercut bug sending you upwards even when you get hit as a free "get out of jail" move Nero - gun more damage - fixed up punch hitbox issues - smash punch won't get clipped by projectiles and punches on the way down now, slightly more recovery - fixed successful grabs getting clipped by projectiles - slight hp increase Rekisu - slight decrease in sword sheath duration Dr. U - less time for heal box to come drop, less cooldown v1.2.1 ========== Rekisu =========== Part 2 of the update! - Added new character Rekisu! He is the rival to Kaizen, once his friend now turned enemy. - Added a mute button - some other stuff i forgot xD - Hitstun decrease if you get hit against the wall (basically prevents infinites) Some tiny balancing stuff: Emy - air throw slows down more, removed melee invincibility, increased cooldown (to remove infinite) (anything new that is added to the game will always need change) Dai - Knives gets stuffed against Donte's boomerangs and Janko's machine gun now Big B - Increased dash hitstun a tiny bit - Up Throw also now has a bit of projectile invincibility on startup JonJon - jonjon now slows down when his second punch gets blocked. otherwise same Punk - punk now slows down when his kick gets blocked. otherwise same Donte - Increased sniper damage in the air a bit more Revis - Reduced fireball cooldown slightly, increased damage a bit - Reduced ice lance cooldown on spawn - Kick goes farther, won't skip past enemies now - Keyboard input change for kick. S+D will go towards the right now. the blocking version will activate if you have been blocking for more than 0.2 second. - Keyboard input for fireball also has a S+D version in the air Nero/Freak - canon do more damage - Fixed bug where his hit during transform didn't work most of the times - Added some invincibility after transformation - More hitstun for the ground spike thingy Dr. U - slightly faster dash cooldown - spin bazooka can now cancel into rocket! - spin bazooka less projectile invincibility on startup, less blockstun - spin bazooka increased cooldown slightly - smash increased hitstun - heal box comes down quicker, reduced cooldown and point up duration - rockets do less damage near max range - fixed wall jump bug (with new characters, we will see xD I will continue to improve the character each update until it's perfect) v1.2.0 ========== Dr. U! =========== Real balance patch for Super. Might look like a lot but most are very situational, high skill level changes This update is mainly a balance update to give players more options against airborn players, like air juggles and more damage in general. - olif lightning when hit airborn player will slightly stun more - olif big lightning startup is now projectile invincible - olif swing used as last ammo now has slightly less cooldown - olif swing stuns airborn player slightly more, air to air now hits player downwards - olif added A+D to fireball upwards for keyboard input - dai removed dash uppercut bug - emy throw airborn player has more hitstun - emy throw now works in the air (new move: air throw!) - reverse pico double gun direction on keyboard (for all A+D moves, the first key is the attack direction) - pico double sided gun slides more and cancel faster - pico kick reduced blockstun, increased cooldown slightly, reduced hitstun in the air (was bug) - pico spin kick more hitstun and juggle properties after hitting airborn enemy, increased cooldown - pico spin kick is only now unblockable on the first kick, moves forward more and better hitbox - bigb's horn and stump are no longer active immediately after getting out of hitstun - bigb warm up reduce rush cooldown more - donte fake shot has longer cancel window - donte sniper less cooldown, way more damage if it hits airborn player (true skill shot) - donte bomb increased hitstun - janko machine gun has projectile invincibility on startup + ends quicker - janko zero blade against airborn enemy does slightly less damage but launch higher - janko added A+D to machine gun upwards for keyboard input - jonjon improved pistol Ky direction on the keyboard - revis kick more damage + hitstun and reduce sun and ice cooldown more + projectile invincibility on startup - revis ice lance will hit dashing players now like lightning - kaizen downslash's hitbox works even from higher (since it s not unblockable anymore it s fine now xd) - kaizen slightly increased sword put back duration - kaizen upslash lasts slightly longer - zetoman increased beam damage - zetoman increased meter gain (we will see if this is ok) - zetoman hook has few frames of projectile invincibility now + longer hitstun - zetoman hands on block push back more - fixed zetoman desync problem! wasn't only zetoman, and it was a huge bug (thanks touhou) - nero hitting baton decreases freak show cooldown more - nero less gun cooldown - freak show will now hit players who stand next to you (unblockable) - freak hitbox fixes - freak grab is now unblockable - freak spike more damage, other attack juggle more against airborn enemies - other bug fixes - Added Dr. U - Added Christmas costumes - Added new gamemode 1v1 arena - Gonna add ads soon cuz servers are too expensive... v1.1.2.xx ======= patch ============= fixed big b jump after hit fixed v1.1.2 patch Last patch of the Big Update xD - Donte can now cancel his sniper shot into any K-key attack before his gun is up (fake shot). always wanted to add this xD - You can now dash through janko phantom knife (forgot to change. also is more intuitive and looked like a bug). donte is fine cuz it looks like a trap instead of a standard projectile - revis reduced damage and cooldown on ice, also will no longer hit dashing - bigb slap increased knockback slightly - olif swing is faster, more damage and cancellable from fireball - revis kick is stronger - zetoman dropkick cooldown longer (except on hit), shorter window to hit. it was too campy, too cheap and bad design - other changes v1.1.1 patch another patch xD - removing the "attacking while reloading". it s confusing. I think JKL, right click for secondary, and the shorter cooldowns are enough xD so this affects olif, janko, donte, revis (big b's slap will be kept, it feels natural) - kaizen fixed 2nd hit input with JKL controls - some more damage scaling (for when players just got out of hitstun and gets hit again) - olif big fireball will now trade against 2 of revis fireballs - revis less damage - big b barrel will do less damage if it s from too high up - added wall mechanism so won't get stuck there (although it's still a bad position) - changed the maps - Dai janko dash longer cooldown. this is the part that i missed to modify from the big update xD i don't dash much so i didn't get it, but I can see why it can be abused and now it makes sense. - as some of you know, bots gets stronger/weaker depending on the players. I think the higher level bots are a fun challenge either way xD so beyond a certain level their levels will show in their name, to make this clearer. v1.1.0 ===== SOUND EFFECTS ======= patch to remove some cheap stuff (mainly for high level play) - olif overcharge falls faster and slightly more recovery (just hit it and it's same) - revis slight less hp, more sun cooldown - big b removed Big Body ability. it's a bit random and unexpected to people who don't know (kinda like a bug). and it s bad mechanic inherently - janko keyboard controls for gun now includes a horizontal shooting - janko slightly less dmg, slow knife less range and more recovery, first knife now slows down if u r close to someone, to fix the skip through sometimes with the step before the knife - kaizen unblockable is now the up slash (first hit) instead of the down slash. the down slash is too spammy, too good, breaks the game and pacing is too quick cuz there s no point to be patient around it. also fixed its short recovery (was bug). increased projectile invincibility frames for down slash, more damage. more damage for up slash as well. less sword put back time. - bot will now appreciate high level 1v1 - other bug fixes - big performance boost, reduced lag by a lot (plz lemme know if it still lags) - added sound effects (u can disable it in settings) - fixed the mobile controls to use JKL v1.0.0 ===== SUPER BANDIT RIP ================ This is a version that fixes a lot of the problems of the game xD Basically everything frustrating about the game == General changes == - you can now double jump in the air after walking off a platform - thin platforms will only allow projectiles to pass from the bottom (just like jumping through) - getting hit in air will allow to jump again - you can now super jump when dropping below the lowest platform of the map - all damage gets scaled up when hit in the air - reduce speed and jump in the air - increased running speed - jumps are less floaty - reduced hp for all - removed team deathmatch cuz not balanced ever xD it's only an option now in private rooms xD - fixed the damage scaling when getting hit by more than 2 players in a combo (didn't work before) - in public rooms, a very weak bot will join the game when there is only 1 player xD (so rooms won't be empty) == Keyboard controls for attacks == - Added keyboard controls for attacks. use J K L keys instead of the mouse on laptops xD - Generally of course you get less options and less freedom than the mouse, but it should still work well xD - Added new settings for these controls - added arrow keys alt key for movement - added a double tap left or right to dash (also a setting to disable it) == Mouse Controls == - Right click now auto-binds to second attack - Check in settings to switch back right click to switch weapon - removed support for alt switch weapon C key == Olif == - Olif can no longer target directly below you if you are standing a platform - air big fireball has more move back - decreased walk speed when fireball while retreating - decreased cooldowns - strike massive rework - overcharge massive rework - lightning more dmg reduce hitstun - lightning and overcharge now hits dashing - bunch of stat changes - default attack when weapon is charging is strike == Dai == - punch lightly reduced projectile break window, increase dmg slightly - punches combo faster - uppercut can only be linked after 1st punch - uppercut hitting aerial enemy increased dmg reduced hitstun - knifes reduced dmg at long range, longer range, less cd - kick faster and less cd - anvil rework. slower start up, much less cooldown, less range, much more dmg - kick no longer recover smash cooldown (no need) - other stat changes == Emy == - spin more knockback just like in the air, less hitstun, more dmg - spin less projectile invincibility, less cooldown - throw increased dmg, less hitstun, few frames of invincibility on startup - way faster dash for shy emy - kick faster + more dmg - reduced switch style cooldown - bat reduce cooldown + hitstun, increase knockback (like first version basically) - bat decreased projectile break frames - smash is way faster now - other stat changes == Pico/Punk == - uzi gun is now faster, starts with more ammo, reduced hitstun - uzi gun now has fixed cooldown - uzi ammo rework - uzi gun cannot reload on its own now after running out of bullets (need to attack) - uzi removed projectile invincibility - uzi in the air removed movement and faster - increased jump - other stat changes - drop kick more cooldown, a lot less hitstun more knockback slightly more dmg - spin kick more cooldown, more dmg == Janko == - first second blade faster and more dmg - final blade is quicker now - zero blade in the air travels further up - reduce gun cooldown + number of bullets + range - other stat changes - default attack when gun is charging is final blade - reduced cooldown and range for slow knife - reduced hp slightly == Donte == - boomerangs now dissapear when donte is hit - boomerang dissapear earlier as well, increased damage and range - default attack when gun is charging is boomerangs - sniper reduced cooldown, slight reduced dmg and hitstun - increased grab hitbox - handgun more dmg, reduce cooldown - bomb reduced cooldown, reduced hitstun, reduced range - bomb explode when donte is hit - slightly decreased walk speed and jump - other stat changes == JonJon == - Can no longer target directly below you if you are standing a platform - punch reload automatically, is faster as well - heavy punch more dmg less cd, punch through projectiles - changed move controls, heavy punch is now a separate move - default attack when mob is charging is now w1 punches - removed unblockable sucker punch - sucker punch has less cooldown, less range, more dmg, and also a stance - pistol ky now faces forward, less range, faster - shootout faster, less cd, less range, more dmg - less dash cooldown - other stat changes == Big B == - removed crazy jump - Reduced jumps, reduced air speed - reduced dash cooldown, duration, increased dmg, dash on air - reduced hp slightly - horn damage increase - grab now has melee invincibility frames on startup - slap increased dmg - default attack when reloading is slap - warm up removes all cooldown of dash now - reduce throw hitstun - reduce barrel hitstun - other stat changes == Revis == - Revis can now triple jump, reduced jump - reduced hp slightly - decreased walk speed when fireball while retreating - faster dash - Revis can no longer target directly below you if you are standing a platform - First hit of lance now hits dashing - bunch of stat changes - lance reduced cooldown, faster, disspear faster as well - reworked kick - sun less cooldown less hitstun less distance less dmg - default attack when ammo is charging is now the kick == Kaizen == - reduced hp slightly - total rework, major changes (character was no fun to play or to play against imo) - reduced projectile invincibility in general - slashes restricted to 2 - shorter dash - shorter sword put back time - slashes are quicker - character is more fluid - == Zetoman == - clutch can be blocked now (was bug), less cooldown - dive kick reduced hitstun - punch does more dmg, float in air, reworked - punch while blocking goes back a bit now - laser is now faster, reduced dmg, reduced range - uppercut is now only the air version - kick goes less far, less hitstun, follow up kick has more invincibility - hurricane decreased hitstun increased dmg - drop kick is now unblockable, destroy projectiles - double laser is now way faster - beam dmg increased, less hitstun - reduced hp - dash less quick (still quick) - other stat changes == Nero/Freak == - bodyguard dmg increase, dash longer - reduce freak show cooldown when bodyguard hit target with baton - pistol reduced cooldown, reduced range, increased dmg - cannon has more knockback - swipe increased dmg, increased knockback - snatch can be blocked now (was bug) - freak slower walk speed, increased jumping - dash slower more dmg more knockback less hitstun - upper punch more dmg less hitstun - smash increased knockback and dmg - ground spike comes out way faster, less cd - spike increase dmg and knockback - other stat changes v0.8.1 - added sending coins - added rainbow costumes for donte, big b, janko and jonjon! v0.8.0 Coins, Costumes and Tournament! - added costumes in hideout! - added coins! so you get coins when you play in public lobbies - added Costume Pack A with bunch of costumes! - Also special thanks to Marimo for drawing the secret costume! - added a shop and a way to buy coins! - added tournament 1v1 mode! This mode is much more restrictive to make tournaments possible. - added tournament history in profile! - added a password reset feature. but u still need to dm me xD balance fix/small changes - increased zetoman divekick duration on hit (was a bug). so it is now punishable on block - reduced kaizen projectile invincibility frames (was a bug). - reduced kaizen dash duration and speed. - reduced donte hp by 25. - patched out the janko reload thing - damage is halved when you are NOT the first person who landed the hit in a combo (basically, ganging up on a player in a combo will do much less damage) - reducing tdm points to 600 to score - clan level place less importance on reputation score now (1/3 instead of 2/3). clan levels will update bit by bit. - fixed the chat filter - patched out bigb fly out and jonjon infinite v0.7.0 Clans! - big change to the game! I have added clans xD - the clan functionality can be found in hideout. You can create your own clan page at lv15+ and join clans at lv6+! - added notifications as well - leaderboard also increased size to 30 - also added a clan leaderboard! - Fixed Freak's dash not working (bug from before... forgot to test it. nobody reported it also) - Donte boomerang slight less jump and slight more pushback on hit on ground. effectively means reduced stun when hitting someone on the ground (bug i forgot to remove) - Kaizen fixed Jigoku Kakou to only be unblockable on the first slash (was a bug too) - Performance boost and less lag in general - reduced spawn cooldown - other bug fixes v0.6.32 - Increased angery emy w1 knock back and damage - Increased angery emy double jump (not as much as previously) - Emy: Added a hop if throwing bat in the air - team deathmatch has better matching now, and will end if the other team drops out - Added a temporary background to all maps (this will change) - Other minor bug fixes v0.6.33 - Added a less lag setting for the players who have FPS lag